AoeStats
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Arena

509602066Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 43m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1400
+6
🇦🇺 Tatars · Australia
1342
+8
🇨🇳 Khmer · China
1201
+12
🇹🇷 Malians · Türkiye
1220
-11
🇹🇷 Goths · Türkiye
1106
-8
🇹🇷 Celts · Türkiye
1089
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 2,290 12:33 15:59 38:38 ⛏ Fast Castle
50 2,215 10:47 14:27 35:54 ⛏ Fast Castle
37 1,614 10:41 16:03 38:43 ⛏ Fast Castle
28 1,250 10:36 14:46 33:18 ⛏ Fast Castle
17 731 8:59 14:37 — ⛏ Fast Castle
16 692 11:01 37:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,645 14,965 10,220 1,860 50,690 57,892
18,665 12,256 7,390 1,420 39,731 46,594
18,060 11,620 6,335 1,700 37,715 40,184
16,590 11,318 7,505 1,740 37,153 39,726
13,030 5,605 4,910 200 23,745 24,747
10,785 7,386 1,485 655 20,311 29,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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