AoeStats
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Arena

508939516Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 53m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
821
+8
🇺🇸 Franks · United States
807
+9
🇨🇭 Byzantines · Switzerland
691
-10
🇧🇷 Vikings · Brazil
573
-7
Player eAPM Actions Feudal Castle Imperial Opening
35 1,862 11:00 17:23 31:07 ⛏ Fast Castle
27 1,459 9:56 16:00 35:57 ⚔ FC into Scouts
26 1,415 13:25 17:52 33:44 ⛏ Fast Castle
21 1,137 16:10 21:53 37:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,030 23,565 19,700 2,500 71,795 81,163
23,100 13,030 15,325 6,355 57,810 62,400
24,920 17,505 10,590 3,215 56,230 60,464
19,810 10,495 11,260 2,320 43,885 46,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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