AoeStats
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MegaRandom

506692144Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 70m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
604
+15
🇧🇷 Britons · Brazil
569
+16
🇩🇰 Teutons · Denmark
510
+20
🇸🇮 Byzantines · Slovenia
624
-31
🇸🇮 Hindustanis · Slovenia
597
-31
🇸🇮 Turks · Slovenia
516
-23
Player eAPM Actions Feudal Castle Imperial Opening
33 2,335 10:34 19:32 31:23 ⛏ Fast Castle
29 2,010 11:17 20:53 43:17 ⛏ Fast Castle
19 1,320 16:15 23:18 36:29 ⛏ Fish Boom FC
17 1,210 11:02 24:40 37:12 ⛏ Fast Castle
14 994 12:52 29:38 44:34 ⛏ Fast Castle
14 977 10:08 21:51 44:29 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,550 40,830 26,460 1,900 106,740 154,663
25,835 22,480 20,860 2,105 71,280 117,582
17,285 25,395 22,525 5,915 71,120 82,476
22,010 16,830 9,355 1,785 49,980 75,507
17,690 11,050 9,635 3,975 42,350 50,803
10,925 11,610 5,170 4,820 32,525 35,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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