AoeStats
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Arena

506079601Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 50m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1193
+10
🇦🇷 Hindustanis · Argentina
951
+19
🇦🇹 Goths · Austria
1131
-18
🇦🇺 Italians · Australia
960
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,592 9:02 17:09 33:05 ⛏ Fast Castle
50 2,537 10:56 16:54 30:30 ⛏ Fast Castle
33 1,694 9:49 14:31 28:31 ⛏ Fast Castle
28 1,412 10:31 14:49 30:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,555 15,500 28,365 2,900 92,320 99,697
28,730 27,980 16,540 4,200 77,450 84,806
26,255 25,279 20,865 3,290 75,689 79,837
31,195 20,265 10,550 1,700 63,710 71,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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