AoeStats
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Arena

506075542Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 42m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1186
+7
🇲🇽 Berbers · Mexico
1041
+12
🇦🇷 Hindustanis · Argentina
935
+16
🇩🇪 Bohemians · Germany
967
-12
🇦🇺 Poles · Australia
961
-12
🇵🇪 Portuguese · Peru
928
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,893 10:37 17:21 33:43 ⛏ Fast Castle
26 1,106 10:41 14:58 31:38 ⛏ Fast Castle
23 998 10:19 15:52 32:53 ⛏ Fast Castle
20 876 11:08 18:47 34:42 ⛏ Fast Castle
15 626 10:48 18:21 34:07 ⛏ Fast Castle
5 200 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,915 12,790 15,165 1,715 54,585 60,624
20,120 12,450 9,560 1,070 43,200 51,827
19,705 11,895 7,775 1,825 41,200 49,022
16,125 12,090 6,475 2,630 37,320 44,815
8,435 7,895 4,685 1,400 22,415 26,211
850 200 0 0 1,050 1,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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