AoeStats
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Arena

506064714Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 41m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1200
+9
🇦🇷 Hindustanis · Argentina
928
+18
🇦🇷 Goths · Argentina
1022
-14
🇨🇳 Turks · China
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
49 2,074 12:46 16:35 27:12 ⛏ Fast Castle
41 1,720 10:38 17:19 — ⛏ Fast Castle
24 1,005 10:22 15:19 30:38 ⛏ Fast Castle
23 944 10:44 15:07 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,865 12,730 21,060 1,725 60,380 65,971
11,490 8,565 4,030 2,250 26,335 30,797
10,145 5,523 5,635 1,635 22,938 25,053
8,250 4,710 5,905 1,300 20,165 23,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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