AoeStats
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Black Forest

509749869Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 28m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
949
+12
🇪🇨 Magyars · Ecuador
919
+13
🇲🇽 Slavs · Mexico
808
+44
🇨🇴 Portuguese · Colombia
767
+20
🇧🇬 Aztecs · Bulgaria
928
-19
🇮🇳 Vikings · India
869
-16
🇧🇷 Khmer · Brazil
803
-14
🇲🇽 Byzantines · Mexico
801
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 963 11:02 20:45 — ⚔ Fish Boom into Scouts
19 522 12:55 17:33 — ⛏ Fast Castle
19 541 10:23 20:03 — ⚔ Archer Rush
15 434 13:16 20:26 — ⛏ Fast Castle
15 414 12:11 — — ⚔ Fish Boom into Skirms
14 401 13:25 — —
11 305 11:11 — — ⚔ M@A into Towers
3 73 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,990 6,040 1,600 850 14,480 15,542
6,080 5,155 490 750 12,475 13,320
5,225 4,616 1,570 300 11,711 11,543
4,580 5,136 300 190 10,206 11,948
4,125 3,505 350 330 8,310 10,405
3,975 2,250 150 625 7,000 9,433
3,625 2,325 280 610 6,840 10,407
150 175 0 0 325 125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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