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Black Forest

509004316Analyzed
4v4 RM · 9d ago on Sep 25, 2026· 58m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
35 2,029 11:31 17:26 33:29 ⛏ Fast Castle
31 1,800 12:12 16:36 28:18 ⛏ Fish Boom FC
27 1,581 12:56 21:19 36:47 ⛏ Fast Castle
16 937 16:14 24:15 37:16 ⛏ Fish Boom FC
15 862 11:53 20:37 31:38 ⛏ Fish Boom FC
15 871 13:51 22:33 36:11 ⚔ Archer Rush
11 643 14:10 25:38 — ⛏ Fish Boom FC
10 601 11:50 24:41 48:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,535 25,865 11,315 2,050 55,765 98,252
13,500 20,675 12,370 5,150 51,695 59,293
23,860 14,155 10,715 2,150 50,880 67,427
19,375 15,075 12,690 3,090 50,230 63,622
19,280 14,360 10,685 2,450 46,775 52,645
20,555 15,007 8,635 1,845 46,042 53,867
16,945 9,543 8,475 1,035 35,998 53,071
14,305 10,629 4,210 1,800 30,944 42,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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