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Arena

508994652Analyzed
4v4 RM · 9d ago on Sep 25, 2026· 83m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
890
+16
🇦🇷 Mongols · Argentina
869
+17
🇧🇷 Britons · Brazil
842
+18
🇵🇪 Goths · Peru
842
+18
🇺🇸 Celts · United States
932
-19
🇺🇸 Japanese · United States
916
-18
🇺🇸 Turks · United States
889
-17
🇺🇸 Britons · United States
826
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 4,252 14:57 19:23 27:02 ⛏ Fast Castle
37 3,075 10:50 18:18 32:53 ⛏ Fast Castle
25 2,053 10:41 15:38 31:17 ⛏ Fast Castle
21 1,773 13:11 21:51 33:45 ⛏ Fast Castle
18 1,483 10:21 18:43 36:34 ⛏ Fast Castle
17 1,426 10:05 17:26 33:21 ⛏ Fast Castle
17 1,400 10:19 19:39 38:07 ⚔ FC into Archers
16 1,374 12:20 18:50 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,070 26,337 34,885 2,035 137,327 151,956
37,785 23,935 23,565 8,985 94,270 97,772
36,470 25,135 20,485 1,500 83,590 86,606
20,650 27,940 21,680 5,680 75,950 82,067
21,855 25,530 15,630 4,900 67,915 90,103
26,240 25,595 11,300 3,955 67,090 69,736
25,385 18,055 15,350 3,635 62,425 88,262
12,415 11,445 5,560 1,760 31,180 32,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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