AoeStats
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MegaRandom

506452615Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 68m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1227
+15
🇪🇸 Muisca · Spain
1225
+15
🇨🇳 Dravidians · China
1202
-15
🇹🇷 Slavs · Türkiye
1196
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,182 10:01 19:20 43:26 ⚔ Archer Rush
32 2,197 10:45 16:37 32:50 ⛏ Fast Castle
26 1,815 11:38 17:10 33:18 ⛏ Fast Castle
21 1,416 11:03 19:06 33:28

Resources

Player Food Wood Gold Stone Spent Collected
38,120 31,398 26,775 8,850 105,143 131,210
37,010 27,072 19,020 5,870 88,972 111,503
34,420 19,150 24,960 8,550 87,080 96,270
20,100 29,355 25,120 2,525 77,100 80,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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