AoeStats
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Nomad

510598882Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 55m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1184
+15
🇫🇷 Franks · France
1142
+17
🇫🇷 Lithuanians · France
1090
+19
🇩🇪 Vietnamese · Germany
1083
+20
🇨🇭 Italians · Switzerland
1188
-18
🇮🇹 Huns · Italy
1171
-18
🇮🇹 Vietnamese · Italy
1158
-18
🇮🇹 Inca · Italy
1142
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 3,011 12:38 20:30 41:53 ⚔ Fish Boom into Archers
51 2,851 13:12 18:19 48:22 ⛏ Fish Boom FC
47 2,589 14:13 18:38 49:26 ⛏ Fast Castle
31 1,743 15:41 24:59 45:48 ⚔ Fish Boom into Archers into Skirms
28 1,547 12:52 20:01 45:29 ⛏ Fish Boom FC
26 1,436 16:27 24:30 44:55 ⛏ Fish Boom FC
22 1,208 14:34 24:27 — ⚔ Fish Boom into Fire Galleys FC into Champis
20 1,101 13:12 18:43 37:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,595 11,364 20,450 1,790 59,199 62,487
19,840 15,538 9,535 1,920 46,833 51,793
15,425 20,322 6,315 2,600 44,662 49,020
12,220 16,035 7,215 2,315 37,785 40,706
12,500 12,116 7,825 3,625 36,066 42,720
14,745 8,639 7,005 2,390 32,779 36,094
11,850 6,185 3,220 2,355 23,610 27,308
7,275 8,350 4,640 2,925 23,190 28,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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