AoeStats
← Muckel4488

Nomad

509152012Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 43m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
706
+16
🇦🇷 Persians · Argentina
621
+19
🇩🇪 Poles · Germany
712
-18
🇺🇸 Chinese · United States
675
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,134 15:53 26:57 — ⛏ Fish Boom FC
24 1,025 14:57 27:27 42:03 ⛏ Fish Boom into Fire Galleys FC
16 673 21:49 29:08 — ⛏ Fish Boom FC
11 463 16:48 30:30 — ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,075 7,230 5,010 1,965 26,280 29,888
11,950 6,545 2,865 3,750 25,110 25,621
8,515 8,125 790 850 18,280 19,956
4,830 6,325 1,985 1,600 14,740 15,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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