AoeStats
← Muckel4488

Nomad

508476731Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 28m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
708
+17
🇺🇸 Malay · United States
699
+17
🇨🇦 Franks · Canada
774
-19
🇺🇸 Britons · United States
686
-15
Player eAPM Actions Feudal Castle Imperial Opening
14 396 14:12 — — ⚔ M@A into Fish Boom
10 296 16:15 22:02 — ⛏ Fish Boom FC
7 207 16:27 24:47 — ⛏ Fish Boom FC
6 173 15:23 25:04 — ⚔ FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
5,570 5,785 620 950 12,925 14,569
4,630 4,565 505 100 9,800 12,080
5,000 3,770 300 350 9,420 11,209
3,385 3,350 200 100 7,035 9,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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