AoeStats
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Arena

510697679Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 49m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
959
+13
🇭🇰 Turks · Hong Kong SAR China
928
+14
🇦🇺 Goths · Australia
839
+17
🇦🇺 Franks · Australia
783
+20
🇨🇦 Franks · Canada
947
-19
🇹🇷 Saracens · Türkiye
856
-15
🇺🇸 Vikings · United States
786
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,204 13:19 19:38 32:40 ⛏ Fast Castle
35 1,741 10:26 20:08 33:56
32 1,578 10:12 15:10 28:39 ⛏ Fast Castle
22 1,085 11:15 16:16 34:12 ⛏ Fast Castle
16 798 10:25 25:20 40:23 ⛏ Fast Castle
16 773 12:51 19:47 33:05 ⛏ Fast Castle
15 726 17:04 22:22 40:28 ⛏ Fast Castle
15 743 11:03 16:05 31:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,185 24,670 14,545 3,800 71,200 85,740
24,265 20,350 21,245 4,700 70,560 73,424
23,375 22,840 11,535 1,810 59,560 67,555
30,690 15,415 9,465 975 56,545 63,743
25,525 16,630 10,895 2,755 55,805 67,603
22,920 14,890 13,530 3,930 55,270 65,767
21,225 15,400 10,965 3,100 50,690 67,107
11,305 10,220 3,760 2,895 28,180 34,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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