AoeStats
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Black Forest

509708701Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 55m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1481
+14
🇨🇴 Mongols · Colombia
1455
+15
🇩🇪 Aztecs · Germany
1437
-15
🇩🇪 Teutons · Germany
1416
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,354 11:17 15:46 34:12 ⛏ Fast Castle
41 2,275 11:40 15:14 38:37 ⛏ Fast Castle
28 1,545 12:01 15:30 37:29 ⛏ Fast Castle
25 1,390 12:27 16:29 34:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,015 22,458 13,405 4,545 64,423 71,332
22,415 24,680 14,480 2,410 63,985 66,886
21,645 19,768 9,160 4,685 55,258 60,354
22,345 13,073 15,600 1,120 52,138 57,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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