AoeStats
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Arena

509697730Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 54m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1422
+15
🇩🇪 Mongols · Germany
1400
+16
🇩🇪 Shu · Germany
1415
-16
🇬🇧 Poles · United Kingdom
1395
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,659 11:16 15:14 33:23 ⚔ FC into Archers
37 2,003 8:50 21:24 28:05 ⚔ Towers FC into Fast Imp
30 1,624 10:41 14:26 33:01 ⛏ Fast Castle
24 1,328 10:24 22:55 39:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,070 20,745 17,995 895 61,705 72,660
15,670 21,020 17,400 3,460 57,550 69,132
22,195 19,423 9,895 1,855 53,368 60,548
12,370 17,202 5,675 2,590 37,837 40,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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