AoeStats
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Black Forest

510807181Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 59m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
494
+14
🇹🇷 Maya · Türkiye
481
+15
🇲🇽 Dravidians · Mexico
499
-16
🇺🇸 Poles · United States
409
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,170 16:54 26:18 38:50 ⛏ Fast Castle
12 733 11:52 20:51 35:33 ⛏ Fast Castle
12 696 14:39 24:59 34:11 ◆ FC into Fast Imp
9 532 13:36 20:26 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,195 28,941 19,040 3,735 68,911 78,925
23,790 11,708 11,490 2,300 49,288 67,126
17,225 10,549 7,345 2,980 38,099 40,384
13,590 12,326 10,060 1,780 37,756 45,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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