AoeStats
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Arabia

507647712Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 24m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
648
+10
🇺🇸 Khmer · United States
614
+11
🇨🇴 Franks · Colombia
540
-11
🇨🇴 Burmese · Colombia
483
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,020 11:54 15:06 — ⛏ Fast Castle
17 422 11:21 — — ⚔ Scout Rush
11 277 11:03 20:08 —
7 167 11:59 23:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,565 2,661 1,190 0 8,416 10,555
4,260 2,915 485 290 7,950 10,065
3,645 2,216 1,375 0 7,236 8,628
3,785 3,195 50 0 7,030 8,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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