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Arena

510294630Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 63m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
608
+19
🇰🇿 Slavs · Kazakhstan
604
+19
🇳🇱 Persians · Netherlands
555
+21
🇦🇺 Mongols · Australia
715
-21
🇧🇷 Bulgarians · Brazil
683
-20
🇦🇺 Poles · Australia
622
-33
Player eAPM Actions Feudal Castle Imperial Opening
26 1,660 11:19 18:26 52:51 ⛏ Fast Castle
23 1,476 12:29 16:33 33:32 ⛏ Fast Castle
19 1,222 12:25 27:26 36:34 ⛏ Fast Castle
16 985 15:41 20:30 36:44 ⛏ Fast Castle
15 933 12:29 18:47 40:28 ⛏ Fast Castle
10 655 11:00 17:57 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,550 27,230 22,865 3,245 84,890 92,682
28,520 20,220 23,505 1,695 73,940 94,123
27,475 25,238 15,890 2,795 71,398 79,458
25,600 14,425 14,805 5,175 60,005 68,437
18,800 20,584 16,900 2,210 58,494 66,728
27,870 18,120 6,760 3,450 56,200 107,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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