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Arena

510282179Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 24m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vikings · India
722
+13
🇮🇳 Japanese · India
712
+13
🇦🇺 Bulgarians · Australia
686
-31
🇹🇷 Bohemians · Türkiye
621
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 719 12:06 19:33 — ⛏ Fast Castle
25 625 11:53 19:28 — ⛏ Fast Castle
15 364 12:09 — —
9 227 13:29 22:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,025 4,635 1,190 0 13,850 16,428
6,330 3,485 1,795 650 12,260 12,509
4,650 3,625 635 650 9,560 11,549
4,365 3,050 320 750 8,485 8,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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