AoeStats
← AIDOS

Black Forest

510279391Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 42m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
834
+13
🇮🇳 Burgundians · India
827
+13
🇸🇪 Mongols · Sweden
827
-15
🇦🇺 Bulgarians · Australia
713
-27
Player eAPM Actions Feudal Castle Imperial Opening
20 863 14:16 18:33 32:24 ⛏ Fast Castle
17 728 12:27 25:05 39:18 ⚔ Scout Rush
17 747 10:22 18:33 36:01 ⛏ Fast Castle
12 530 12:42 42:07 —

Resources

Player Food Wood Gold Stone Spent Collected
16,670 15,039 9,685 2,335 43,729 50,946
19,825 11,423 5,010 950 37,208 43,660
13,205 12,688 3,395 1,770 31,058 34,717
10,050 9,024 3,250 125 22,449 27,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.