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Arena

509840453Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 39m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
760
+15
🇨🇳 Franks · China
733
+16
🇦🇺 Portuguese · Australia
788
-45
🇩🇪 Britons · Germany
667
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 734 11:29 19:32 — ⛏ Fast Castle
16 654 11:24 19:40 35:24 ⛏ Fast Castle
14 559 11:10 17:32 35:32 ⛏ Fast Castle
13 523 10:33 22:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,410 14,615 6,490 1,600 36,115 40,430
14,865 12,790 5,400 1,330 34,385 36,340
11,695 11,925 4,090 4,380 32,090 37,411
12,700 7,225 6,410 1,700 28,035 31,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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