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Black Forest

509828141Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 43m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
917
+11
🇲🇽 Bohemians · Mexico
860
+13
🇦🇺 Cumans · Australia
868
-41
🇨🇳 Burmese · China
714
-9
Player eAPM Actions Feudal Castle Imperial Opening
21 926 17:41 23:43 38:16 ⛏ Fast Castle
18 776 13:49 20:06 37:00 ⛏ Fast Castle
14 608 11:31 21:42 31:36 ⛏ Fast Castle
11 464 14:35 23:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,795 19,043 10,180 3,115 48,133 55,936
17,045 17,326 8,915 975 44,261 61,782
19,005 13,837 5,350 2,255 40,447 44,652
14,955 16,724 7,155 1,600 40,434 51,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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