AoeStats
← Dieu Tan

Arabia

510295191Analyzed
1v1 RM · 11h ago on Sep 30, 2026· 79m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Mongols · Singapore
1583
+17
🇺🇸 Franks · United States
1606
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 3,637 9:27 20:16 34:48 ⚔ Scout Rush
38 3,005 8:06 19:42 34:13

Resources

Player Food Wood Gold Stone Spent Collected
87,020 27,194 22,040 6,300 142,554 143,740
65,845 33,373 24,165 3,400 126,783 141,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.