AoeStats
← Samta

Migration

509901446Analyzed
1v1 RM · 2d ago on Sep 28, 2026· 27m 17s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Dravidians · United Kingdom
1100
+16
🇸🇰 Vietnamese · Slovakia
1094
-45

Win probability

Samta's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 50,100 analysed 1v1 players on Migration.
kiko C
Feudal Age 10:15 vs 11:47
top 10%
Castle Age 26:25 vs 19:42
btm 7%
Imperial Age — vs 35:33
btm 0%
eAPM 19 vs 24
btm 31%
First military 16:26 vs 11:01
btm 6%
▲ Fast Feudal Age at 10:15 — faster than 90% of analysed players on Migration
▼ Slow Castle Age at 26:25 — slower than 93% of analysed players on Migration
▼ Loom never researched — one lost villager costs more
▼ First military only at 16:26 (Hulk) — later than 94% of analysed players on Migration
▼ Town centers idle 4:05 of the first 26:25 — keep villagers queued
Samta C
Feudal Age 12:37 vs 11:47
btm 27%
Castle Age 17:47 vs 19:42
top 29%
Imperial Age — vs 35:33
btm 0%
eAPM 15 vs 24
btm 19%
First military 12:52 vs 11:01
btm 27%
▲ Fast Castle Age at 17:47 — faster than 71% of analysed players on Migration
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom after the Feudal click (15:25) — usually safest before it
▲ Town centers almost never idle — 2s across the first 17:47
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