AoeStats
← Samta

Four Lakes

509854586Analyzed
1v1 RM · 3d ago on Sep 28, 2026· 76m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1067
+17
🇧🇷 Japanese · Brazil
1082
-17

Win probability

Samta's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
Samta C
Feudal Age 10:51 vs 10:51
top 50%
Castle Age 20:56 vs 20:09
btm 41%
Imperial Age 40:15 vs 36:23
btm 24%
eAPM 18 vs 32
btm 16%
First military 13:17 vs 12:45
btm 45%
▼ Slow Imperial Age at 40:15 — slower than 76% of analysed players on Four Lakes
▼ Low eAPM (18) — busier hands win idle time back
guilherme D
Feudal Age 12:20 vs 10:51
btm 16%
Castle Age 19:54 vs 20:09
top 47%
Imperial Age 45:00 vs 36:23
btm 8%
eAPM 21 vs 32
btm 23%
First military 10:15 vs 12:45
top 16%
▼ Slow Feudal Age at 12:20 — slower than 84% of analysed players on Four Lakes
▼ Slow Imperial Age at 45:00 — slower than 92% of analysed players on Four Lakes
▼ Low eAPM (21) — busier hands win idle time back
▲ Early military at 10:15 (Militia) — earlier than 84% of analysed players on Four Lakes
▲ Town centers almost never idle — 2s across the first 19:54
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