AoeStats
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Hill Fort

503973460Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 49m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Saracens · Indonesia
805
+10
🇮🇩 Malay · Indonesia
765
+12
🇮🇩 Slavs · Indonesia
760
+12
🇫🇷 Goths · France
740
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🇨🇳 Slavs · China
756
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🇨🇳 Italians · China
711
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🇨🇳 Franks · China
686
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🇨🇳 Mongols · China
535
-7
Player eAPM Actions Feudal Castle Imperial Opening
27 1,336 12:27 20:59 36:22 ⛏ Fast Castle
23 1,108 11:51 19:22 37:03 ⛏ Fast Castle
18 893 9:33 18:10 29:22 ⛏ Fast Castle
18 884 12:02 17:30 36:00 ⛏ Fast Castle
17 810 13:46 20:30 36:24 ⛏ Fast Castle
16 764 17:19 26:04 35:08 ⛏ Fish Boom FC
14 707 13:30 23:32 35:53 ⛏ Fast Castle
14 676 20:10 29:21 38:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,730 15,320 8,295 2,925 48,270 59,576
19,925 18,230 5,925 2,015 46,095 60,520
18,070 7,329 13,870 3,550 42,819 47,427
18,200 10,820 9,870 2,255 41,145 55,326
14,685 11,910 11,270 1,885 39,750 42,477
13,640 11,020 8,950 2,880 36,490 38,396
12,400 9,525 4,340 3,665 29,930 38,165
14,575 8,035 5,520 850 28,980 45,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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