AoeStats
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Black Forest

503971684Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 8m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
688
+17
🇨🇳 Aztecs · China
680
+18
🇮🇳 Koreans · India
551
+23
🇺🇸 Burmese · United States
533
+24
🇨🇳 Inca · China
833
-26
🇨🇳 Khmer · China
749
-22
🇹🇷 Cumans · Türkiye
710
-20
🇨🇳 Magyars · China
578
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 310 — — —
30 268 — — —
25 219 — — —
21 182 — — —
12 110 — — —
10 90 — — —
9 76 — — —
8 75 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 250 50 0 2,000 1,931
1,600 250 0 0 1,850 2,560
1,150 200 0 0 1,350 1,788
800 250 0 0 1,050 1,680
750 255 0 0 1,005 1,173
800 150 0 0 950 1,065
650 150 0 0 800 1,221
450 228 50 0 728 490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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