AoeStats
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Enclosed

503970494Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 12m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
804
+11
🇺🇸 Celts · United States
742
+14
🇺🇸 Bohemians · United States
703
+16
🇫🇷 Mongols · France
658
+18
🇨🇳 Aztecs · China
854
-21
🇨🇳 Magyars · China
703
-15
🇨🇳 Chinese · China
668
-13
🇨🇳 Poles · China
588
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 539 — — — ⚔ Drush
39 469 — — —
33 402 11:59 — —
18 221 — — —
18 221 11:20 — —
7 80 — — —
4 52 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 10,373 50 10 11,933 11,941
2,175 1,070 0 0 3,245 3,637
2,050 721 110 0 2,881 3,454
2,050 500 0 0 2,550 3,481
1,550 500 0 0 2,050 3,193
950 600 0 0 1,550 1,697
50 0 50 0 100 133
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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