AoeStats
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Oasis

509583419Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 73m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Khmer · Portugal
895
+17
🇵🇹 Mapuche · Portugal
858
+18
🇷🇺 Lithuanians · Russia
920
-18
🇷🇴 Cumans · Romania
903
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 2,055 11:15 27:43 — ⚔ M@A into Scouts
23 1,686 11:48 20:28 33:42 ⚔ Drush into Archers
19 1,373 11:31 21:40 30:12 ⛏ Fast Castle
14 1,032 13:08 23:11 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,180 38,695 19,675 6,300 98,850 117,762
40,540 30,001 24,170 3,610 98,321 117,556
21,440 25,069 4,815 3,200 54,524 58,374
18,100 17,894 11,060 3,585 50,639 53,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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