AoeStats
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Arena

507884562Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 33m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
989
+4
🇲🇽 Goths · Mexico
958
+19
🇨🇱 Muisca · Chile
917
+6
🇦🇷 Gurjaras · Argentina
568
+17
🇨🇱 Wu · Chile
725
-11
🇧🇷 Hindustanis · Brazil
665
-9
🇻🇳 Huns · Vietnam
617
-6
🇺🇸 Huns · United States
581
-6
Player eAPM Actions Feudal Castle Imperial Opening
32 1,082 11:07 19:09 — ⛏ Fast Castle
24 811 10:36 17:30 — ⛏ Fast Castle
22 723 10:28 23:41 —
17 567 13:10 17:09 — ⛏ Fast Castle
14 455 9:46 20:09 — ⚔ FC into Scouts
11 358 10:50 20:52 — ⛏ Fast Castle
7 236 12:27 20:05 — ⛏ Fast Castle
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,580 7,120 2,260 1,500 21,460 25,381
5,505 7,140 2,025 1,400 16,070 18,990
7,040 5,610 1,165 985 14,800 18,489
7,370 5,095 1,685 300 14,450 21,238
6,800 3,945 855 750 12,350 13,371
5,130 2,805 550 0 8,485 10,106
4,600 3,205 400 200 8,405 14,713
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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