AoeStats
← Goldin555

Arabia

507545462Analyzed
1v1 RM · 13d ago on Sep 18, 2026· 27m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bengalis · Netherlands
767
+16
🇬🇷 Spanish · Greece
776
-40

Win probability

Goldin555's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 646,562 analysed 1v1 players on Arabia.
vincentophoff C
Feudal Age 9:59 vs 9:49
btm 45%
Castle Age 20:48 vs 21:49
top 34%
Imperial Age — vs 38:58
btm 0%
eAPM 18 vs 38
btm 9%
First military 21:00 vs 10:33
btm 4%
▼ Low eAPM (18) — busier hands win idle time back
▼ First military only at 21:00 (Elephant Archer) — later than 96% of analysed players on Arabia
▲ Town centers almost never idle — 1s across the first 20:48
Goldin555 D
Feudal Age 13:23 vs 9:49
btm 3%
Castle Age 24:45 vs 21:49
btm 16%
Imperial Age — vs 38:58
btm 0%
eAPM 10 vs 38
btm 1%
First military 6:47 vs 10:33
top 3%
▼ Slow Feudal Age at 13:23 — slower than 97% of analysed players on Arabia
▼ Slow Castle Age at 24:45 — slower than 84% of analysed players on Arabia
▼ Low eAPM (10) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Early military at 6:47 (Militia) — earlier than 97% of analysed players on Arabia
▼ Town centers idle 5:45 of the first 24:45 — keep villagers queued
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