AoeStats
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African Clearing

510517536Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 40m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
1333
+15
🇹🇭 Franks · Thailand
1261
+18
🇮🇳 Spanish · India
1245
+18
🇦🇺 Hindustanis · Australia
1240
+19
🇨🇳 Mongols · China
1495
-26
🇨🇳 Franks · China
1288
-17
🇨🇳 Magyars · China
1252
-15
🇩🇪 Burgundians · Germany
1172
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,884 12:47 23:45 — ⚔ Scout Rush
37 1,470 13:06 17:05 — ⛏ Fast Castle
30 1,212 13:29 17:55 33:39 ⛏ Fast Castle
29 1,179 14:10 17:53 35:17 ⛏ Fish Boom FC
27 1,097 12:30 24:31 — ⚔ Scout Rush
25 1,013 14:06 17:50 — ⛏ Fast Castle
18 709 14:16 18:09 — ⛏ Fast Castle
17 687 16:19 22:16 37:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,630 11,396 8,400 1,600 38,026 41,224
14,740 14,410 4,185 3,750 37,085 38,148
12,325 13,635 7,125 1,150 34,235 42,204
12,830 6,265 5,710 2,250 27,055 27,912
12,225 10,303 2,965 1,390 26,883 29,770
12,655 5,695 6,020 1,600 25,970 27,828
5,850 3,811 300 2,350 12,311 12,280
4,785 2,605 700 100 8,190 7,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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