AoeStats
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Lombardia

509922168Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 11m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1522
+10
🇦🇷 Slavs · Argentina
1452
+13
🇨🇳 Mongols · China
1393
+15
🇨🇳 Persians · China
1285
+20
🇦🇷 Saracens · Argentina
1549
-22
🇦🇷 Mongols · Argentina
1398
-15
🇦🇷 Hindustanis · Argentina
1300
-11
🇦🇷 Magyars · Argentina
1262
-10
Player eAPM Actions Feudal Castle Imperial Opening
83 944 10:35 — —
60 688 9:19 — — ⚔ Scout Rush
54 617 9:25 — — ⚔ Scout Rush
50 571 — — —
42 475 — — —
39 441 9:18 — —
27 303 9:01 — —
18 207 10:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,700 677 50 0 3,427 3,888
2,120 1,183 50 0 3,353 3,398
2,115 1,165 50 0 3,330 3,209
2,110 824 50 0 2,984 3,147
2,050 371 50 0 2,471 3,463
1,750 590 0 0 2,340 2,792
1,500 818 0 0 2,318 2,479
1,700 525 50 0 2,275 3,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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