AoeStats
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Lombardia

509503058Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 47m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1078
+15
🇦🇺 Vikings · Australia
1025
+17
🇺🇾 Lithuanians · Uruguay
1088
-17
🇺🇾 Celts · Uruguay
1022
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,804 10:01 16:43 29:28 ⛏ Fast Castle
24 1,152 11:18 16:38 36:54 ⛏ Fast Castle
21 1,023 11:30 18:48 31:47 ⛏ Fast Castle
20 961 11:45 24:47 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,515 19,342 14,250 2,250 62,357 71,976
24,415 16,666 12,975 1,245 55,301 62,680
18,220 14,054 14,180 3,000 49,454 61,794
12,740 16,318 8,725 2,250 40,033 42,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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