AoeStats
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Arabia

509204017Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 38m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1172
+14
🇦🇷 Teutons · Argentina
1159
+15
🇺🇾 Aztecs · Uruguay
1152
-15
🇺🇾 Saracens · Uruguay
1116
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,828 9:42 24:30 — ⚔ Archer Rush
41 1,563 10:31 25:20 — ⚔ Skirmisher Rush
37 1,395 9:50 20:25 35:44 ⚔ Scout Rush
24 918 13:07 20:49 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,980 8,646 6,170 865 31,661 33,943
8,485 8,101 4,040 855 21,481 25,684
7,740 7,202 2,010 850 17,802 19,815
8,965 5,804 1,480 1,210 17,459 18,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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