AoeStats
← Justus Jonas

Black Forest

510351727Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 43m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1075
+11
🇩🇪 Vietnamese · Germany
872
+19
🇳🇴 Chinese · Norway
1038
-18
🇳🇴 Khmer · Norway
874
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,053 14:35 19:11 34:54 ⛏ Fast Castle
33 1,418 12:59 18:01 27:31 ⛏ Fish Boom FC
26 1,112 13:55 18:27 38:45 ⛏ Fish Boom FC
16 679 14:26 26:58 38:32 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,150 29,501 6,625 1,660 52,936 62,428
17,225 17,978 7,660 200 43,063 47,542
11,425 13,157 5,180 2,395 32,157 35,085
13,955 5,689 3,610 2,675 25,929 34,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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