AoeStats
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Arena

510899505Analyzed
3v3 RM · 12h ago on Oct 3, 2026· 67m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
853
+15
🇺🇸 Mongols · United States
848
+15
🇺🇸 Persians · United States
833
+16
🇨🇱 Bohemians · Chile
861
-16
🇨🇳 Britons · China
853
-16
🇮🇩 Burgundians · Indonesia
795
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,979 10:38 14:21 26:13 ⛏ Fast Castle
22 1,490 10:29 18:40 32:59 ⛏ Fast Castle
22 1,492 11:41 17:31 30:14 ⛏ Fast Castle
18 1,223 11:46 18:38 34:22 ⛏ Fast Castle
17 1,120 11:36 16:21 29:30 ⛏ Fast Castle
14 959 12:20 16:35 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,815 44,485 21,825 3,420 104,545 110,771
35,825 24,045 19,005 5,750 84,625 112,299
25,105 23,890 28,830 4,125 81,950 98,097
29,660 27,995 20,305 3,365 81,325 88,499
32,530 18,740 19,510 5,305 76,085 83,982
16,330 14,020 5,470 1,800 37,620 41,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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