AoeStats
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Lombardia

509812173Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 75m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
929
+12
🇺🇸 Hindustanis · United States
928
+12
🇺🇸 Byzantines · United States
928
+12
🇺🇸 Malians · United States
866
-13
🇨🇱 Japanese · Chile
841
-12
817
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,714 12:12 17:41 34:01 ⛏ Fast Castle
30 2,281 13:30 18:44 35:49 ⛏ Fast Castle
29 2,194 10:29 21:29 35:06 ⚔ Archer Rush
25 1,873 11:10 16:47 33:48 ⛏ Fast Castle
24 1,821 12:13 19:51 34:22 ⛏ Fast Castle
20 1,524 11:46 19:22 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,990 40,605 26,155 3,485 110,235 117,644
34,905 28,235 29,050 3,445 95,635 116,803
33,060 25,310 29,770 2,770 90,910 107,849
31,350 40,682 15,055 3,735 90,822 111,298
31,890 23,148 21,330 3,255 79,623 111,111
31,190 17,805 26,135 3,220 78,350 124,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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