AoeStats
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Arabia

510230628Analyzed
1v1 RM · 15h ago on Sep 30, 2026· 50m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1132
+15
🇧🇪 Ethiopians · Belgium
1112
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,406 8:26 20:11 43:56 ⚔ Scouts into Skirms
26 1,299 11:30 27:05 43:31 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,585 14,631 11,665 920 47,801 52,265
19,295 14,210 11,120 1,500 46,125 49,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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