AoeStats
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Arena

510285021Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 42m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1082
+12
🇭🇰 Mongols · Hong Kong SAR China
997
+15
🇭🇰 Huns · Hong Kong SAR China
906
+19
🇨🇳 Britons · China
749
+25
🇦🇺 Inca · Australia
978
-18
🇦🇺 Berbers · Australia
976
-18
🇨🇳 Hindustanis · China
974
-18
🇵🇱 Poles · Poland
954
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 1,957 9:51 14:38 28:55 ⛏ Fast Castle
41 1,729 11:00 15:20 32:45 ⛏ Fast Castle
38 1,621 10:23 14:38 30:50 ⛏ Fast Castle
36 1,504 9:38 14:25 30:24 ⛏ Fast Castle
29 1,225 10:10 16:32 27:00 ⛏ Fast Castle
28 1,186 10:15 15:16 31:57 ⛏ Fast Castle
23 987 10:10 18:45 29:44 ⛏ Fast Castle
22 933 10:55 16:19 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,625 24,745 14,945 3,100 64,415 71,354
36,905 12,970 9,675 4,200 63,750 68,882
23,345 24,778 7,540 4,440 60,103 65,690
19,525 10,815 9,775 1,530 41,645 47,853
20,035 7,680 12,760 950 41,425 45,021
19,775 9,950 8,455 850 39,030 50,011
11,105 13,195 9,025 1,500 34,825 47,209
11,210 9,015 4,380 750 25,355 27,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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