AoeStats
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Arena

510277933Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 54m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bulgarians · Czechia
997
+15
🇦🇺 Persians · Australia
978
+16
🇨🇳 Italians · China
959
+17
🇨🇳 Hindustanis · China
954
+17
🇧🇪 Mongols · Belgium
1110
-21
🇨🇳 Franks · China
1038
-19
🇳🇱 Ethiopians · Netherlands
912
-14
🇦🇺 Celts · Australia
841
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 3,171 9:41 13:38 30:26 ⛏ Fast Castle
38 2,074 11:08 19:45 32:56
33 1,816 11:00 19:42 34:44 ⚔ FC into Skirms
29 1,576 10:25 17:00 31:51 ⛏ Fast Castle
26 1,392 12:31 18:09 32:11 ⛏ Fast Castle
25 1,364 13:52 18:10 33:04 ⛏ Fast Castle
22 1,205 11:32 15:16 29:16 ⛏ Fast Castle
19 1,018 12:06 16:15 28:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,545 33,708 16,310 7,145 103,708 110,224
32,200 20,560 22,980 3,150 78,890 91,772
32,710 24,660 15,100 2,680 75,150 83,341
26,320 23,550 12,280 3,550 65,700 78,022
26,765 22,860 11,135 2,505 63,265 65,235
25,570 11,685 17,330 2,800 57,385 65,038
16,325 20,675 12,660 1,600 51,260 53,736
20,340 17,805 7,990 2,150 48,285 53,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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