AoeStats
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Pilgrims

510267724Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 42m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
954
+14
🇳🇴 Ethiopians · Norway
937
+15
908
+16
🇫🇷 Saracens · France
856
+18
🇨🇳 Japanese · China
954
-18
🇨🇳 Hindustanis · China
925
-16
🇹🇼 Franks · Taiwan
910
-16
🇨🇳 Wu · China
844
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,438 13:01 16:45 25:14 ⛏ Fish Boom FC
24 1,003 16:35 24:03 — ⚔ Fish Boom into Scouts FC
23 967 12:19 17:17 — ⛏ Fish Boom FC
17 728 12:13 21:58 — ⚔ Fish Boom into Scouts
16 661 12:35 16:47 — ⛏ Fish Boom FC
14 575 10:22 17:22 — ⛏ Fish Boom FC
10 409 11:35 16:05 36:14 ⛏ Fish Boom FC
2 65 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,985 9,660 4,975 1,505 26,125 39,539
11,570 6,900 5,060 2,290 25,820 33,018
9,105 9,770 3,840 1,820 24,535 25,124
10,190 8,855 3,025 1,245 23,315 30,626
7,885 4,175 4,575 200 16,835 17,565
4,600 7,690 1,520 400 14,210 15,471
4,910 5,610 1,555 1,400 13,475 14,296
0 300 0 0 300 109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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