AoeStats
← Jeanfrancis

Nomad

505230026Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 48m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Huns · Netherlands
1138
+9
🇺🇸 Persians · United States
1118
+10
🇧🇷 Berbers · Brazil
1060
+12
🇧🇪 Chinese · Belgium
1053
+12
🇭🇰 Japanese · Hong Kong SAR China
1102
-15
🇭🇰 Tatars · Hong Kong SAR China
1004
-11
🇭🇰 Dravidians · Hong Kong SAR China
923
-9
🇭🇰 Vikings · Hong Kong SAR China
888
-8
Player eAPM Actions Feudal Castle Imperial Opening
33 1,619 15:37 21:18 39:13 ⛏ Fish Boom
32 1,560 14:39 21:23 37:20 ⚔ Fish Boom into Towers FC
25 1,205 14:10 21:22 35:57 ⚔ Fish Boom into Archers
21 1,039 12:56 22:20 — ⚔ Fish Boom into Archers into Scouts
21 1,023 18:06 30:15 — ⚔ Fish Boom into Fire Galleys into Galleys into Skirms
18 883 14:40 20:19 40:31 ⛏ Fish Boom FC into Fire Galleys
16 779 15:16 25:05 — ⚔ Fish Boom into Towers
15 717 14:38 19:57 39:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,280 18,605 7,410 4,600 53,895 63,034
12,925 19,705 9,870 950 43,450 51,653
18,455 14,368 5,740 4,655 43,218 48,252
15,470 14,370 10,310 2,610 42,760 48,386
7,835 10,265 5,550 4,650 28,300 28,773
10,480 11,028 2,330 1,345 25,183 27,423
5,850 8,825 2,095 1,050 17,820 21,493
6,300 5,917 2,200 1,980 16,397 18,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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