AoeStats
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Black Forest

509764069Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 51m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1042
+14
🇨🇦 Britons · Canada
1000
+16
🇨🇱 Celts · Chile
995
+15
🇨🇱 Mongols · Chile
1015
-16
🇬🇧 Byzantines · United Kingdom
985
-15
🇷🇺 Franks · Russia
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,151 12:01 19:27 34:26 ⛏ Fast Castle
37 1,865 13:11 18:03 34:40 ⛏ Fast Castle
35 1,783 11:48 15:58 30:23 ⛏ Fast Castle
26 1,305 14:06 20:18 32:58 ⛏ Fast Castle
24 1,232 16:14 20:50 35:22 ⛏ Fish Boom FC
13 682 13:09 18:36 33:09 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,780 25,256 15,865 2,675 72,576 80,537
23,515 20,651 15,010 2,880 62,056 82,022
20,010 16,736 12,705 1,930 51,381 56,295
14,700 20,834 10,565 3,110 49,209 58,225
22,010 12,452 11,270 1,735 47,467 55,129
14,100 17,444 10,725 2,455 44,724 52,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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