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Arena

509627332Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 50m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vietnamese · Vietnam
958
+16
🇨🇳 Teutons · China
954
+16
🇨🇳 Mongols · China
949
+16
🇨🇳 Spanish · China
941
+17
🇮🇳 Bohemians · India
990
-18
🇨🇳 Magyars · China
979
-17
🇹🇷 Mongols · Türkiye
934
-15
🇩🇰 Saracens · Denmark
932
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,555 11:30 15:05 31:58 ⛏ Fast Castle
45 2,235 10:57 14:38 31:37 ⛏ Fast Castle
35 1,765 10:45 17:23 33:50 ⛏ Fast Castle
30 1,523 10:12 14:17 — ⛏ Fast Castle
30 1,495 11:38 16:17 37:25 ⛏ Fast Castle
26 1,301 11:20 15:18 29:34 ⛏ Fast Castle
26 1,285 12:00 18:32 32:53 ⛏ Fast Castle
15 743 11:48 16:12 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,755 11,590 19,345 4,300 63,990 73,038
19,985 16,780 17,790 2,250 56,805 71,274
24,955 15,070 13,325 2,250 55,600 64,710
24,995 21,350 6,770 1,500 54,615 67,081
21,435 12,390 16,450 1,600 51,875 60,093
19,625 18,815 7,135 1,000 46,575 61,156
9,890 12,295 5,625 2,800 30,610 34,040
8,650 7,690 1,440 2,610 20,390 22,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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