AoeStats
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Arena

510605628Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 8m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
892
+13
🇦🇷 Byzantines · Argentina
792
+17
🇮🇳 Slavs · India
768
+18
🇫🇷 Franks · France
755
+29
🇨🇳 Britons · China
825
-17
🇺🇸 Franks · United States
822
-17
🇨🇳 Khmer · China
802
-16
🇨🇳 Spanish · China
796
-16
Player eAPM Actions Feudal Castle Imperial Opening
86 729 — — —
49 420 — — —
40 344 — — —
36 303 — — —
36 309 — — —
21 175 — — —
20 172 — — —
14 118 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 350 50 0 1,900 2,383
1,550 250 50 0 1,850 1,924
1,450 350 0 0 1,800 2,470
1,500 275 0 0 1,775 1,914
1,400 225 50 0 1,675 1,619
1,300 250 0 0 1,550 2,247
1,300 250 0 0 1,550 1,514
650 250 0 0 900 1,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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