AoeStats
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Arabia

507553574Analyzed
1v1 RM · 12d ago on Sep 18, 2026· 59m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
714
+14
🇵🇪 Huns · Peru
678
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,285 10:42 20:42 34:23 ⚔ Archer Rush
17 1,013 9:39 23:46 39:09 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,985 23,816 12,615 2,250 70,666 75,844
27,680 25,530 7,470 3,040 63,720 66,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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