AoeStats
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Arabia

510230368Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 55m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burgundians · Peru
1170
+16
🇨🇳 Gurjaras · China
1118
+18
🇲🇽 Jurchens · Mexico
1189
-18
🇲🇽 Huns · Mexico
1141
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,930 9:06 27:01 — ⚔ Scout Rush
48 2,662 9:29 24:43 43:08 ⚔ Scout Rush
47 2,606 9:45 25:38 50:16 ⚔ Scout Rush
26 1,436 9:55 22:50 45:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,935 13,942 17,790 5,700 64,367 72,438
23,310 14,098 9,030 3,000 49,438 55,729
11,400 16,020 10,245 1,800 39,465 39,497
17,775 7,715 7,250 1,700 34,440 42,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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