AoeStats
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Pilgrims

510225107Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 27m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1182
+15
🇨🇳 Sicilians · China
1099
+19
🇺🇸 Sicilians · United States
1159
-17
🇺🇸 Inca · United States
1158
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,158 11:11 17:55 — ⛏ Fish Boom FC
41 1,137 12:40 — — ⚔ Drush into Skirms into Archers
34 922 11:09 23:46 — ⚔ Fish Boom into Towers FC
32 871 9:57 18:20 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,020 12,361 5,250 100 26,731 27,144
5,380 4,915 1,170 300 11,765 13,770
3,400 4,138 1,175 275 8,988 10,237
4,185 3,278 775 625 8,863 9,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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